diff --git a/README.md b/README.md index c46df87..acba845 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,16 @@ # A Breathless And Brief Introduction To Stand Development -**WARNING**: *What follows is for the advanced darkroom practitioner. - It is not for beginners and people should be well - acquainted with safety and good darkroom practices. - If you do not already have a least one film/developer - combination "dialed in", don't bother with any of this.* +**WARNING**: What follows is for the *advanced darkroom practitioner*. + It is not for beginners and people should be well + acquainted with safety and good darkroom practices. + Pyro, in it's various forms, is TOXIC and should be + handled with the utmost care and protection of eyes, + hands, clothing, in well ventilated settings. You + should be using a good lab apron or coat, nitrile + gloves, eye protection, and a lab grade respirator mask. + If you do not already have a least one film/developer + combination "dialed in", don't bother with any of this. **NOTE**: Please note that I periodically update this document with new findings. If you've already read it in the past, @@ -441,7 +446,7 @@ ## When Should You NOT Use These Techniques? With over a year's experience under my belt at this point, and having -tested many film/developer cominations across a variety of subjects, +tested many film/developer combinations across a variety of subjects, I've concluded that Semistand/EMA is a superior development strategy for many things. It yields full box ASA, protects the highlights from blowing out, and gives you snappy midtone local @@ -463,8 +468,8 @@ edge effects far more so than does the 1 midpoint agitation of Seminstand. Given a subject with a lot of midtone texture and local contrast, you might prefer Semistand with a film like Shanghai GP3 or -Tri-X. Of course, conventional development is always a thought if the -dynamic range of the scene can be properly managed. +Agfapan APX 100. Of course, conventional development is always a +thought if the dynamic range of the scene can be properly managed. ## Updates